Gaming
Gaming UXProduct DesignUI DesignEngagementReact

Gaming

A competitive gaming platform redesigned to reduce friction, increase session length, and make losing feel less like quitting.

The Problem

Players were dropping out — not because the game was bad, but because the space around it was. Queue times felt longer than they were. Post-match screens offered no reason to play again. The HUD was cluttered with things nobody needed mid-match and missing the things they did.

Early exit rate was 38% higher than industry benchmark. Players weren’t churning from the game. They were churning from the friction around it.

We embedded with the player community for three weeks before touching any UI. Forums, Discord threads, session recordings. The pattern was consistent: players knew what they wanted. They just didn’t have a product that respected their time.

Player journey

Where players dropped off

Click a stage to see the pain point and design opportunity.

Select a stage above.

The Approach

Gaming UI has one job: get out of the way until you’re needed. The redesign started with a ruthless audit of what was actually being looked at mid-match. Eye tracking data from six playtest sessions confirmed that most of the existing HUD was invisible noise.

We reduced the permanent HUD to three elements: health, cooldowns, minimap. Everything else was contextual — visible when relevant, gone when not. The result felt cleaner immediately without requiring players to relearn anything.

The bigger win was pre- and post-match. Queue screens became social — showing what teammates were doing, surfacing stats, building anticipation. Post-match screens became a hook: personalized highlight moments, rank trajectory, a “play again” path that was two taps instead of seven.

HUD redesign

Three elements. Everything else, contextual.

Click any HUD element to see the design rationale.

Click any element to see the design rationale.

The Outcome

Session length increased 2.1× in the first 60 days. Early exit rate dropped 38%. Player satisfaction came back at 4.7 out of 5.

The insight that drove everything: players don’t quit games. They quit friction. Design the space around the game as carefully as the game itself, and people stay.

60-day results

Players don't quit games. They quit friction.

0.0×
session length
2.1× increase in first 60 days
0%
fewer early quits
early exit rate dropped in 60 days
0.0/5
player satisfaction
from in-app survey, 4,200 responses